Portal 2 Released! #portal2

20 04 2011

Oh cool. They’ve given me Portal 2. I’m finalising my Steam install as I type this. VALVe seem to taken on-board my major criticism and updated the game to include hats from Team Fortress 2. I suspect they were kidding when they first said “No hats”. Then again, I thought the cross-platform gaming part was a joke. However it is true PC gamers can play Portal 2 with their PS3 and Xbox 360 owning buddies. Is that a gaming first? I think so…

Anyway, Portal 2 is a Thinking-Person’s-First-Person-Shooter. I should be getting a trademark on that new genre, but no. Instead I’m going to persuade you that Portal 2 is worth a look. For the visually stimulated ones present, here’s a convincing video.

Why don’t you download the game and we’ll race to see who is playing first!

Please visit the Portal 2 official website for more information.

Hmm how is that download getting on? Oh Portal 2 – 100% complete.

.

End of newsflash.





Back Again…

2 04 2011

Well it’s been ages since the last NMGS update. Old followers know it’s quite traditional to take a blogging break from Christmas to Springtime. I hope you’re all doing well and your sound cards are all behaving well.

Over the next few weeks you can expect to see quite a few updates. Firstly, the Creative Support Forum is humming with excitement over 2011’s version of the daniel_k support packs. Many of you (myself included) are interested as to the software’s content. When asked “Where are you daniel_k?” he replied:

NOT GONE, YET.

I’m busy with my personal life.

Expect some updates in 2 weeks or so.

See ya,

Daniel

Great! I suspect there will be changes to the Auto Mode Changer, Dolby and dts encoders and of course that awful Creative Audio Console. daniel_k usually manages to tweak memory usage to improve performance too. The huge amounts of problems with microphone and system memory issues meant daniel_k had a herculean task ahead of him.

As soon as it’s available – it will be posted! Please stop filling up my inbox with requests. I AM STILL NOT daniel_k!!!  All bets are off. Especially the guy that bet $10 that corporate-ninjas from Singapore had finally found him.

We’ll also adding features to the site to cater for hand held browser users. In the 21st century – not everyone uses Internet Explorer. Expect some major changes in design, content and layout. Watch this space.

…and finally the Nintendo 3DS. Where do I start with that? Have you tried one yet? I am just in love with that little gizmo. I’ll try to finish off the hardware review over the weekend. Until then, I’ll be playing Pilot Wings Resort and Street Figher IV 3D. This 2D screen is making my eyes go funny.





Guru3D Driver Sweeper 2.5.0 Download Released

12 09 2010

An updated version of Guru3D Driver Sweeper is available for download. It offers many improvements on cleaning and removal. There’s also new documentation available. Great job Phyxion. Go grab it from Guru3D now!
Guru3D Driver Sweeper 2.5.0 Download Released

Driver Sweeper is very easy to use. You only have to select the drivers you want to clean up.
The best way to clean drivers is to first uninstall the drivers using the official uninstallers, reboot in Safe Mode and run Guru3D – Driver Sweeper. However, rebooting and not going into Safe Mode also works, but can cause some files not to be cleaned.

What can it be used for ?
The current supported drivers are NVIDIA (Display and Chipset), ATI (Display), Creative (Sound), Ageia (PhysX), MMouse and Realtek (Sound).

All the settings are saved in an ini file. Nothing is created in the registry, so it’s possible to use it as a portable program. Log files can be saved to the harddisk and viewed as well. You can find the logs under the Tools menu.

System requirements:
The Guru3D – Driver Sweeper is fully tested on Windows 2000, XP, Vista and Windows & 7 RC. Both 32-bit and 64-bit versions are supported.

More info and revision history can be found here:

  • Official Guru3D – Driver Sweeper homepage click here.
  • Official Guru3D – Driver Sweeper forums click here.
  • Official Guru3D Download – Click here

New in this release:

  • Replaced cog icon with a new icon.
  • Character to seperate registry keys from registry values in the analyse list.
  • Some layout changes.
  • Increased default window size.
  • Update notifications, auto update has been removed.
  • Directory wildcard search for custom filters.
  • Added Norwegian translation. Thanks to Magnus Granås.
  • Added Arabic translation. Thanks to Awadh.

Updated:

  • Improved registry cleaning methods.
  • Improved directory cleaning methods.
  • Rewritten the readme file.
  • Rewritten the help file.
  • Internal libraries.
  • Improved Creative – Sound cleaning.
  • Thanks to Karol C. Improved ATi – Display cleaning.
  • Thanks to several people for supplying additional entries.
  • Improved NVIDIA – Display cleaning. Thanks to theGryphon.

Fixed:

  • Rare crash using backup.
  • %WinDir% variable not working properly.
  • Command Prompt after reboot in rare circumstances. Potential crash. Special thanks fly out to TwL for making this release possible.

DownloadClick here





Simple Fix For Dead Microsoft Wireless Receiver for Windows Fault

16 06 2010

Ok, over a year ago we purchased a Microsoft Wireless Receiver for Windows. This device allows you to use Xbox 360 wireless controllers on Windows PC. It’s a fantastic piece of kit, and has seen action on many Games For Windows titles.

It’s a great way to play games. Games For Windows titles contain preset gamepad profiles. The game will be configured as the developers intended. That makes things really simple compared to other HID, which usually require manual configuration to achieve the optimum ease of use.

Another bonus are the Microsoft button icons. Take Kung-Fu Panda for example; there’s several parts of the game that require you to press an ordered sequence of buttons at the correct moment. With a standard controller, it would just say “Button 9” or something. With a Xbox 360 controller, it would draw a simple button icon to indicate exactly where the button is. It’s far less complicated for small children – and much more console-like.

Anyway… ours died. The light no longer lit up, and Windows Device manager couldn’t find it in any USB socket. I was about to throw it away, when I thought I’d google the fault. I’m sure glad I did. A new one would have been expensive, and would have the same issue eventually.

It seems we’re not the first people to have this problem. It almost seems like it’s an intentional fault. A tiny under-rated fuse seems to blow when exposed to heat. If you leave it anywhere slightly warm – there’s a good chance the feeble fuse will break. I guess it wasn’t a good idea leaving it on the amplifier.

I found this post, which contained several quality photos and instructions on how to fix. Sure enough Grandpa-Goat put a blob of solder on “Fuse F1” and it fixed it totally.

For your pleasure, here are some photos and a video. Enjoy!






How To Enable VSYNC On Borderlands

21 01 2010

Mrs nomoregoatsoup bought me a lovely copy of Borderlands from Christmas. It’s a fantastic game, with lots of action. Several things annoy me about it though. Firstly, that stupid Gamespy rubbish. Losing connection to Gamespy servers quite happily murdered my single player extravaganza. Secondly, the game features no options for enabling vsync in the game menu.

Vsync improves image quality in game, by syncing your monitor’s refresh rate with the video adapter. Some people (like me) can notice strange horizontal lines every few seconds. This is caused by lack of vsync, and is known to most people as “tearing”. Imagine you have a 60Hz monitor. If your adapter is drawing 80 frames per second, you’ll end up with a difference of 20 frames being overdrawn. This creates hiccups in perfomance and looks nasty. With vsync enabled, your video adapter will draw 60 frames a second to match the monitor – drawing 60 frames a second.

Anyway, Borderlands uses the Unreal engine, so we can enable vsync to cure this.

  • First navigate to to the WillowEngine.ini

C:\Users\YOUR USERNAME\My Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini

  • Next we need to find the following values. Press CTRL + F to search quickly. Change the False to True

UseVsync=True

Save the WillowEngine.ini file and restart Borderlands. Now you will notice improved image quality and performance. That is providing your graphics card can keep up with your refresh rate.





No More Goat Soup Visitor Statistics

1 12 2009

I thought it would be fun to share some advanced visitor statistics. I know It’s not exactly fun, but it amuses me for a while. All statistics are correct from December 1st. Behold the power of the interweb!

https://nomoregoatsoup.wordpress.com blog stats

Locations of visitors to this page

  • Total views: 1,090,246
  • Busiest day: 4,719 — Sunday, March 30, 2008
  • Views today: 1,231

Totals

  • Posts: 78
  • Comments: 1,291
  • Categories: 48
  • Tags: 10

Top Posts for all days ending 2009-12-01 (Summarized)

Title Views
*UPDATED* Unofficial Audigy Series Softw 108,723 More stats
Sound Blaster Audigy series Vista Suppor 90,536 More stats
Audigy Series Vista Driver Pack 2 80,514 More stats
Nintendo Wi-Fi USB Connector XP/Vista Dr 73,318 More stats
Audigy Drivers 69,431 More stats
How To Fully Uninstall Creative Drivers 56,224 More stats
Playing DTS Audio Files In Windows Media 45,423 More stats
Fix Punkbuster On Windows 7 (Restriction 43,214 More stats
Getting Your X-Fi or Audigy’s Dolby and 36,969 More stats
FREE Creative ALchemy “Universal” 1.00.0 24,274 More stats
Audigy Series Vista Driver Pack 24,205 More stats
Creative MediaSource 5 Player/Organizer 23,021 More stats
X-Fi Vista Support Pack v2.15.0004 Drive 21,778 More stats
New Audigy Drivers XP Vista SBAX_PCDRV_L 21,342 More stats
Getting Better Windows 7/Vista Performan 20,807 More stats
Audigy Series Vista Driver – 9th May 200 18,360 More stats
SB Product Index 17,803 More stats
X-Fi Crystalizer for SB Audigy Series 13,312 More stats
Dolby Digital Live Pack – SB Audigy Seri 13,187 More stats
Working 5.1 Audigy Series Vista Drivers 10,932 More stats
X-Fi series Driver 2.18.0004 – 30th July 8,874 More stats
Audigy dts Support 8,614 More stats
Nintendo Wi-Fi USB Connector XP/Vista Dr 7,820 More stats
New Audigy Drivers 2.18.0011 For XP/Vist 7,789 More stats
Working 5.1 Dolby Digital Encoding Throu 7,635 More stats
WTF Is This? 7,446 More stats
Daniel Kawakami Says Goodbye 7,131 More stats
Official Audigy Beta Driver SBAX_PCDRVBE 6,634 More stats
Creative Sound Blaster Audigy series Dri 6,533 More stats
daniel_k’s Creative SB Audigy Series Sup 5,708 More stats
daniel_k’s SB Audigy Series Support Pack 4,954 More stats
Creative WaveStudio 7.10.24 4,633 More stats
RocketDock – Too Cool To Keep To Myself 4,221 More stats
Enable Windows Media Player Enhancements 4,114 More stats
daniel_k’s Vista Support Pack 3.1 + dts 4,114 More stats
Creative ALchemy 1.10.01 Available 3,686 More stats
Creative X-Fi / Audigy Speakers Resets T 3,582 More stats
Guru3D – Driver Sweeper v1.0 Final Relas 3,459 More stats
Daniel Kawakami Speaks On Wired 2,667 More stats
ALchemy 1.20.04 1st August 2008 2,472 More stats
Audigy Series and Dolby Digital Live. Wh 2,396 More stats
Creative MediaSource DVD-Audio Player 2. 2,057 More stats
Xpert Vision ATi HD 3850 PCI-E Graphics 1,945 More stats
atikmdag.exe Errors in Vista. What Is To 1,727 More stats
Dolby Digital Live For Audigy Hotfix (Wo 1,634 More stats
Half-Life 2 – Review From www.unreality. 1,605 More stats
Creative Hound daniel_k Again? 1,399 More stats
DTS Realtime Digital Encoding For Audigy 1,239 More stats
Getting EAX Audio Effects To Work In Win 1,090 More stats
RejZoR’s OpenAL Generic Fixer 1,048 More stats
Creative Open Source Incomplete Linux X- 948 More stats
Audigy Series Vista Drivers Coming! 931 More stats
Creative Labs Kill Third Party Developme 899 More stats
WTF is CMSS? 866 More stats
Nexus: The Jupiter Incident – Game Revie 821 More stats
Creative “Offer” ALchemy Refunds For Aud 795 More stats
l_dolby_digital_live_pack11 565 More stats
New Driver Sweeper – Version 1.5.5 506 More stats
Left 4 Dead – It scares me! 479 More stats
Street Fighter IV PC Release Date Announ 413 More stats
New Team Fortress 2 Update Sneak Peak. 400 More stats
Super Smash Bros. Brawl! European Releas 379 More stats
halflife2 372 More stats
More Creative Fun! 343 More stats
Creative Get Slaughtered On Cafepress 301 More stats
Old Game Reviews From Unreality.com 282 More stats
Wen Iz New Driver, NoMoreGoatSoup? 260 More stats
I Have Team Fortress 2 Wooohooo!! 228 More stats
Street Fighter IV Benchmark 194 More stats
Guild Wars: Eye Of The North Sneak Peek 167 More stats
s24844_pc_1 159 More stats
Finally did it 134 More stats
It’s Been A While… 125 More stats
Download Paul “Midas Touch” Taylor’s Mix 115 More stats
Moment of Silence -Review from www.unrea 88 More stats
Freakin’ Me Out 80 More stats
nexus_3 78 More stats
24885 60 More stats
Insane In The House Brain 56 More stats
half-life-2-20041121083841425 52 More stats
Tribes: Vengance – Review from www.Unrea 51 More stats
halflife_2 30 More stats
half-life_2_hdr_2770605 30 More stats
Police Brutality or Yob Culture? 29 More stats
Billy Hotdog (Mustard Mix) 26 More stats
Only 2 Weeks Until Guild Wars: Eye of th 25 More stats
55071884-nexus021 25 More stats
My Experiences With Virgin Media’s Appal 22 More stats
hl2_deathmatch 21 More stats
rhnicxvipe 21 More stats
New Midas Touch “Full Hit” Hip-Hop Mix 20 More stats
city17 13 More stats
halflife2_city17_trainstationsquare 10 More stats
nexus1 9 More stats
Vacancy 8 More stats
sg4wl_sf4_cover_o 7 More stats
CaptainHook (Hooks From Heaven) 80’s Ele 7 More stats
half_life_2_box 6 More stats
roflcopter 5 More stats

Current Country Totals (From 24 Aug 2009 to 24 Nov 2009) Read the rest of this entry »





Street Fighter IV Benchmark

17 06 2009

The release of Street Fighter IV is only a couple of weeks away, on 3rd July 2009. I’m so excited about this game FINALLY making it to PC. Thankfully the release is part of the “Games For Windows” range. For anyone in the know, that means your (up to 4) XBOX 360 controller(s) will work beautifully. I have a wireless XBOX 360 controller hooked up to our Windows 7 media rig… so this game is going to be a real bonus in our house.

Anyway, Capcom have released a handy little benchmark tool to see if your PC is fast enough to run it.

Downloads

Street Fighter IV  Benchmark Link 1

Street Fighter IV Benchmark Link 2

Our rig scored Rank A @ 1366×768 – 8xAA – 16x AF details & models at high and soft shadows at highest. Serious eye candy!





Street Fighter IV PC Release Date Announced

1 05 2009

It seems Capcom don’t hate PC gamers after all. Finally they have (kind-of)  announced the release date for Street Fighter IV. The game will be on store shelves in Japan on 2nd July 2009. European and North American dates have yet to be confirmed. However the following news release leads me to believe we won’t be waiting too much longer. Xbox and PS2 owners already have their version, but now us PC users can practice our uppercuts (and fireballs!) once more. It even sports Games for Windows sleeve and logos. The good news doesn’t stop there, either.

sg4wl_sf4_cover_o

The PC port of the game will come with a few additions. Firstly, a new graphics shader engine. I can’t help but get a little excited over this, personally. The Xbox and PS3 versions look incredible, but I can’t help but wonder what real hardware will play like. The screenshots show four different renders; Normal, Poster, Sumi and Suisai. I’m unsure what “suisai” means… but that image looks lighter and softer. Now sumi are Japanese ink sticks (I think), and that image has defined edges. Poster just looks too over bright and glossy on my display. I welcome simple customisations like this. Very good stuff indeed. I would have liked a cartoon-like cell shader though, Capcom. Tsk..

The PC version will also feature more alternative costumes for the challengers. Hopefully this won’t include a pink robe for Ken this time. There are also rumours circulating, that additional challengers may also exist.

The Japanese version is being shipped with a special Joypad too. It remains to be seen whether or not this will be included in European or North American retail versions. Personally, I doubt it.

I should really also mention, that multiplayer will not extend cross platform. I don’t think that will be a problem somehow though. Not for me anyway. I despise all of my Xbox friends who own this game already, and have no wish to play with them. *sulk*

Don’t take my word for it. Decrypt it for yourself, with the help of google’s translation service.

“PC Version, Release date announced!”夏希Shiozawa

皆さん、こんにちは! Ladies and Gentlemen, Good afternoon!
まずはお知らせです! Notice is first!
ここ数日のあいだに、4/24に配信されたタイトルアップデートに関して、 During the last few days, 4 / 24 for delivery to the title update,
いろいろなお問い合わせをコメント欄にいただいています。 And the comments received various inquiries.
このブログですべてにお答えすることはできないのですが、 The answer to all this blog is not,
皆さんが困ったときに参照することができるよう、対応を進めています。 You can see the problem when you are working.
お知らせできる段階になったら、このブログにももちろん書きますので、 Notice if levels can, of course, we write this blog,
よろしくお願いいたします! Thank you!

さて、今日はいよいよPC版の発売日を発表します! Now, all the PC today announced the release date!

2009年7月2日(木)、 2009 July 2 (Thu),

日本先行発売! Japan leading to release! ! ! !

So, faster than anywhere in the world, has decided to release in Japan! !
イエーイ! IEI! !

希望小売価格は、税込7,340円。 Suggested retail price is 7,340 yen including tax.
対応OSは、Windows XP/Windows Vista。 Supported OS’s, Windows XP / Windows Vista.
もちろん、ヨーロッパ、東欧、北米でも発売されていきますよ! Of course, Europe, Eastern Europe, it will be released in North America!

そして肝心の内容ですが、基本的にはコンシューマー版とまったく同じです。 And what’s important is, is essentially identical to the consumer version.
Xbox 360®版のタイトルアップデート後の状態が、そのまま移植されている感じ。 The state of the Xbox 360 ® version of the title after the update, it has been transplanted intact.
ただし! But!

ちょびっとだけ、ほんとにちょびっとなんですが、 CHOBITTO only, I’m really CHOBITTO,
コンシューマー版から新たに追加した要素があります。 There are new elements added to the consumer version.
先日、モナコで行われたCAPTIVATEというイベントで軽く公開したので、 Recently held in Monaco CAPTIVATE event so that the public light,
もしかするとすでにご存知の方もいらっしゃるかもしれませんが、 It may also come in and maybe you already know,
エクストラタッチというものが追加されましたっ! After the addition of a REMASHI EKUSUTORATATCHI! !
これは、いわゆる“シェーダー”ですね。 This is the so-called “shader”.

Now that looks pretty neat. Not just all that hypnotic text, but the screenshots too.

I just can’t wait until July 2nd 2009. So all you PC gamer Streetfighter fans, I have to ask; AreY0uKen?

Source: http://www.capcom-fc.com/sf4/





Nintendo Wi-Fi USB Connector XP/Vista Driver Version 1.07 (12/01/08)

27 04 2009

Nintendo have released an updated installer for Nintendo Wi-Fi Connector. I can’t see any changes from the previous driver, even the release notes are the same. What’s more strange, 1.06 was labelled “Final” and both versions link to the same file.

It’s very strange. See for yourself in the documentation.

Nintendo Wi-Fi USB Connector Driver Installation Program Readme
(C) Nintendo Co., Ltd.
September, 2007

This is version 1.06 of the Nintendo Wi-Fi USB Connector Driver Installation Program.
This version is compatible with Windows XP and Vista.

Nintendo Wi-Fi USB Connector version 1.06 – Install Instructions

! You MUST uninstall any previous versions of the software.
! You MUST have the Nintendo Wi-Fi USB Connector plugged in during the uninstall.

1. The uninstall can be found in your Programs list in the “Nintendo Wi-Fi USB Connector” folder.

2. Run the “Uninstall Nintendo Wi-Fi USB Connector Registration Tool” click OK.

3. If the software prompts you to insert the Nintendo Wi-Fi USB connector, please ensure the connector is inserted into the USB port it was inserted into during the installation process.

4. The software will ask you to restart your PC, click “Restart.”

5. Remove the Nintendo Wi-Fi USB Connector.

6. Open the NintendoWiFiUSB106 folder where you found these
Instructions, and open the NintendoWFCReg folder. Run the Setup.exe file found there.

For complete setup instructions:
Wii: http://www.nintendo.com/consumer/systems/wii/en_na/connectingOnline.jsp?entryId=usbInstall
DS: http://www.nintendo.com/consumer/wfc/en_na/ds/connect.jsp?entryId=usbInstall

For troubleshooting, go to:
http://support.nintendo.com

This version features the following upgrades/corrections from version 1.05:
1. Reduction of CPU load when the Nintendo Wi-Fi USB Connector is not connected.
2. Changes to certain registration tool message displays.
3. Added Windows Vista compatibility.
4. Change to specification that requires the Nintendo Wi-Fi USB Connector to be attached when uninstalling.

You can download Nintendo Wi-Fi USB Connector XP/Vista Driver Version 1.07 (12/01/08) from here





Moment of Silence -Review from www.unreality.com

4 04 2009

I am imagining some of you here will be new to the concept of adventure gaming as a genre. I myself ploughed through numerous mysterious shenanigans on Monkey Island, for example. I always enjoyed the perplexing puzzles and alternative control methods. For me, it was nice to take a break from the button bashing frenzy that comes with most first person shooters I play. If one thing somewhat aggravated me about the typical adventure game, it would have to be the stereotypical, two dimensional graphics. Let’s face it; the adventure games up until now have all looked a little dated compared to games of other genres released at the same time. That was until The Moment of Silence came along.

mos3

Fappin.com - Some of you may remember it as Unreality.com

The narrative behind the game is set in New York, 2044. You are Peter Wright, a communications designer working for a prominent and illustrious company handling many huge consumer corporations. You find yourself working at home late one night when you are disturbed by outlandish noises coming from the apartment next door. Upon additional investigation through the peephole, you are amazed to see an abundance of heavily armed SWAT police kicking in their door and arresting your neighbour. The police disappear; your adventure begins amidst a shroud of mystery and mayhem.

The controls and navigation for The Moment of Silence are far from complex. The left mouse button controls interaction, the right button is your look key. The only other key you’ll need is the “M” key. This will bring up your handheld communication device, the messenger. The “H” key is handy for displaying clues in the form of on-screen icons. I can almost hear people saying “This game sounds too easy”. You’re wrong, very wrong. From the inauguration, I feel this game will bewilder and bamboozle even the most hardened adventure gamer. Once Peter has collected a few objects, the puzzles really begin. Items that are stored in the inventory can have more than one use. Furthermore, items can be combined together to make a different product entirely. This really is the thinking gamer’s genre.

The graphics in the game are primarily a two dimensional affair. Nevertheless they are nothing short of ground breaking. Two dimensional roads unceremoniously slide to the next scene, passing through a three dimensional viewpoint. I found this a truly pleasant transition effect that I’ve never seen before. The cut scenes are a astonishing example of what full motion video should be like in the 21st century. I’m convinced you’ll be persuaded by the time you’ve seen the introduction sequence. To my astonishment, I only found one configurable option in the graphics hardware setup, 2x Anti Aliasing or 4 x Anti Aliasing. That might give the more knowledgeable ones among you an idea what I’m talking about. Uncomplicated items, such as the microwave found in the work restroom, are rendered beautifully. The detail levels are quite frankly, astonishing. As you progress around the local cybercafé, you are invited to interact with numerous computer related components, rendered perfectly to match their authentic counterparts. This game seriously forces you to acknowledge the age of photorealism has arrived.

Graphics and cut scenes aside, the plot is quite deep and meaningful. The storyline is understandable yet enthralling. Although I should forewarn you to expect a plot laced with deceit and the same moral dilemmas which many of us face today in the real world. It seems so futuristic, yet always appropriate.

Another high scoring factor for me was the general conversation with the actors. The characters interact well with the seemingly endless dialogue at their disposal. Some characters may take more persuasion than others, so don’t be afraid to deal with them in the fashion they deserve. Soon you’ll be hanging with the thugs on the corner, the reefer crazy hippy and lets not forget the ranting lunatic in the park!

To conclude, simply the finest, most technically advanced adventure game to date.

You can find out more information about The Moment of Silence by visiting the official homepage.

If you like the look of this game, why not try the demo from the File Area?

Pros: Gripping plot and cinematic effects. Very Challenging.

Cons: Limited replay value, but that’s assuming you can complete it.

Minimum System Requirements
Reviewers System Specification
Graphics (1-5) 5 Mostly 2D but photorealistic.
Sound (1-5) 5 Dolby 5.1 Great environmental effects.
Gameplay (1-5) 4 Maybe too slow or too difficult for some players.
Replay (1-5) 3 I’ll probably play it again, but I’m not exactly busy right now.
Overall 4.25





Tribes: Vengance – Review from www.Unreality.com

4 04 2009

Tribes: Vengeance

I never had the pleasure of playing the original Tribes, or even its acclaimed sequel Tribes 2. Imagine my surprise when the nice people from Vivendi and Sierra sent me a copy to review. I’ve played most of the first person shooters that use the Unreal engine, but for some bizarre reason I never made it to the Tribes series. I’m looking upon this as a good thing. This is the first game in the series made by Sierra and Irrational Games instead of Dynamix, the company behind the whole Metaltech, Earthsiege and Starsiege thing. Therefore it’s going to be impossible for me to make comparisons between them. What I am able to do is review a unique game and tell you my impressions accordingly.

The story mode behind Tribes: Vengeance sways between the present and the history of three warring factions; The Imperials, Phoenix and the Blood Angels. These futuristic mechanised warriors of death bare the colours blue, red and yellow consecutively. Single player begins with a few really easy missions, giving you clear instructions. Immediately, I found myself mastering the familiar controls used by most games of the same genre. I was disheartened at this stage to tell you the truth. The level design hadn’t been too spectacular either. I was running down repetitive space ship corridor environments not too dissimilar to the likes of Unreal 2, Halo, Doom 3 and Half Life. Thankfully, the introduction of a jet pack spiced things up a little. I pushed on,

I made it out of the first level and was treated to a new map. This enclosed cavern map didn’t exactly excite me either. Keeping up with the trend, the game introduced frictionless skis to compensate. Thankfully, I made it outside. I’ve never played a game using the Unreal engine that allows you to move so fast. Nor have a played a game using the Unreal engine that includes such gigantic maps. I found myself skiing down slopes and boosting up hills. It was a pretty effective way of getting around, covering vast distances with a modest boost and a slight ski. Before my very eyes, I saw a mediocre game transform into a good game. There weren’t many barriers restricting my game play, I was also enjoying the missions that were cleverly introducing me too the unique items.

There are three suits of mechanised armour; heavy, medium and (you guessed it) light. The heavy armour is just that. It’s not great for covering great distance but it can take a beating and it holds masses of ammo. Light armour is feeble but gives superior speed and agility. Each suit has provision for the user to insert a special pack. There are shield, speed, energy and repair varieties. Each will assist you differently and play a vital part in your survival.

Different weapons have to be chosen to match each suit. As with most first person shooters, there are some first-rate guns and there are some unfortunate guns. A couple really stand out as being lousy, but generally they’re pretty good. I especially enjoyed the inclusion of a grappling hook. I found myself flying up to tall structures and attaching the hook. Once I was swinging in the wind, I was then allowed to switch weapon. I happily sniped at the enemy troops, still suspended well out of their reach on my grappling hook’s thread. Not only was I walking, skating and flying, I was now climbing too.

Your armour also has a backpack for storing one inventory item. Deployable turrets, mines, repairers, catapults and deployable inventories are essential to keep the character alive.

The chapters continued, more characters were added. Soon I found myself participating in some arena tournaments. Looking back I can now see this was the equivalent of UT2004’s instant action mode. I interpreted this as warm-up for online play. A few matches won and I was thrust back to cut scenes and the story. The missions were becoming more demanding. In fact, I found myself stuck on quite a few occasions. I died a few times and finally succeeded. My reward at the next level was a shiny, red Rover. Just the thing I needed to race around the ruined city map.

Frankly, the vehicles in Vengeance are technically and visually the best I’ve seen. If you enjoy driving the Hellbender, Manta or Raptor in UT2004, then this game will delight you. There are four different vehicles at your disposal; Rover, Jump Tank, Assault Ship and Fighter Pod. They all move pretty fast and they can all take a good beating. Full marks go to the vehicle development team.

After completing the single player, I decided to practice my new found skills online. The multiplayer part of the game comprises of several different game types, classified as Tribal War. As well as faithful favourites like Capture the flag and the awesome Arena mode, you’ll find game types such as Rabbit, Ball and Fuel. I played all of the categories and CTF and Arena seemed the most playable to me. After a few games of killing nobody and dying plenty, my skills increased and I started to score well.

If I had to be honest about this game, I’d say there’s nothing you haven’t seen before. It’s essentially an Unreal game that lets you ride in jets and tanks, but lets not miss the main issue. This game is good at what it does. I would further like to add that I feel this game does more justice to the Unreal engine than any other has before. Technically, it’s the first one to support great looking features like Pixel Shader 2.0. Provided you have the correct supported hardware, naturally.

I also found some of the maps at opposite ends of the spectrum. Some where a delight to travel around, others were tedious at best. Thank goodness the multiplayer maps are all fantastically designed.

To summarise, I feel that this game exceeds both UT2004 and Unreal 2. I found it more complex and more enjoyable to play. This can only add to the games last appeal. If you’re a fan of the Unreal series of games, Tribes Vengeance is an essential and should on your shopping list.





Half-Life 2 – Review From www.unreality.com

4 04 2009

This review was first published at www.fappin.com (www.unreality.com) in November 2004

I feel I should start this review where the story began for me, November 1998; Valve Software released a landmark in gaming history. The title I’m talking about is obviously Half-Life. I saw it in a local retailer and thought it may be the kind of thing I’d like. I paid for it and went home to install and play. I soon found myself in the shoes of Gordon Freeman, a blameless scientist, working at The Black Mesa Research Facility. When a laboratory experiment goes disastrously wrong, scores of aliens and mutants are released into the area. As luck would have it, the Special Forces are deployed to alleviate the situation. Upon arrival it becomes apparent to me that no witnesses can survive, not even me. I was highly appreciative when Gordon took the only option available. He pulled out the shotgun.

Half Life proceeds to be accredited with over 50 “Game of The Year” awards. I cherished the game; the modifications and expansion packs seriously gave a sense of value and depth. Half-Life redefined the whole gaming community, inspiring an online revolution with it. Like a true hero, it seems Mr Freeman has returned to us in our time of need. Half-Life 2 has been in development for several years. The hype since its release was enormous. The few limited screenshots were drooled over by the gaming populace. Soon there were spectacularly beautiful videos and screenshots in abundance.

When November 16th 2004 finally arrived, grown men cried. At the start of the game will you find yourself on the train pulling in to City 17. It this point I was keenly checking out the windows at the fresh world before me. I also felt compelled to interact with the two civilian passengers. I don’t think I made a good impression, however. The train stopped and I stepped out into the station. Here I found those who liked me even less; The Combine. These militants are the brutal law enforcers of City 17. Clad in leather body armour and carrying stun batons to pacify the suffering civilians. Their police radios sound ultra realistic and you can hear them from quite some distance. On several occasions I picked up small objects and threw them at their heads. This made The Combine irritated and often led to a chase. On the occasion I was unfortunate enough to get caught, I received an unsympathetic thrashing that shook my screen aggressively. I decided to leave the constabulary and aggravated civilians instead. By the time I made it outside, I was by now clearly impressed with the lighting, design and overall smooth, interactive game play. The great outdoors was even more remarkable. I found City 17 to be in a distressing and insolvent situation. Ruined buildings and police roadblocks besieged the streets. Flying mechanised spy craft observed my every movement, blinding me with the bursts from their camera flash. High above a projection screen numbs the minds of the weary populace.

Not only did I think this game had admirable graphics, sound and game play, but I also found the actual ambience impressive too. As I progressed through the game, I was amazed at the rate of which the game play accelerated. Every time things began to get the slightest bit repetitive, something would change. When new weapons and vehicles appear, it certainly changes the plot to say the least. The puzzles got harder too. Not too difficult but hard enough to make you think every few minutes. The choice of maps Valve decided upon is wholeheartedly diverse. I enjoyed every map because they were always striking, practical and filled with masses of hostiles. From the toxic swamp to the city ruins, I was wholly impressed with everything.

I’ve heard a few people complain that the game was too short. The game does leave you feeling a little empty once you have completed it. The closest thing I can compare it to would be the end credits of a movie you just enjoyed watching. It was good, but it had to finish somewhere. This is where most games play their multiplayer card. I was a little disappointed that Half-Life 2 didn’t have a multiplayer option, but I can understand why it didn’t. The environments are beautiful without question, but strain even the highest specification machines. I’m certain that twenty players with shadows, flares and reflections in those environments would humble even the fastest PC. You also have to appreciate Half-Life2 does indeed ship with Counter Strike Source after all. Multiplayer has been rumoured, so we’ll have to be patient.

I’ve also seen people posting about technical problems with the game. You only have to glance at The Steam Forums to see masses of posts regarding errors. I found myself reading posts from individuals who where posting about crashes and hang-ups. Most that I could see weren’t even issues with the game, user errors and software issues mainly. I’ve had no technical issues whatsoever with the game, which pleases me greatly as I don’t own an ATI card. This, in turn brings me to the “Nvidia cards run on DirectX 8.1” complaint. I’m happy that Valve chose to do this myself. There’s not a great difference of image quality, but a sizable performance increase between the two. The game still runs smoother and looks nicer than most FPS that I play. This made plenty of gamers consider further hardware upgrades so close to Christmas, I’m certain.

To summarise, this game is obviously the best single player, first person shooter to date. The graphics, sound and game play are all fine examples of superior craftsmanship. Every microscopic object and detail has been thoroughly checked to ensure the authenticity is never compromised. A good example of the depth would be throwing paint pots at the mutants, which covers them with healthy amounts of Teflon white. The environments are littered with countless objects which are all interactive to some extent. When my ammunition depleted, I never hesitated to throw furniture at the hungry hordes.

I was continually excited by every split second of interactive game play. The path I was following rarely felt like the projected route to take. I unquestionably felt quite free and at ease to progress at the pace of my choosing. If there’s anyone out there who hasn’t bought it yet, I’d wonder what they were waiting for. The lifetime spent in development has matured Half-Life 2 to be the unequalled game that it has become.

I’d like to say an extra special thanks to Valve, who made this review possible!





Nexus: The Jupiter Incident – Game Review

2 04 2009

This review was first published at www.fappin.com (www.unreality.com) in 2004

I love science fiction games so imagine how excited I was to be able to get my hands on a copy of Nexus: The Jupiter Incident, a game which features outstanding real-time battles with overwhelming motion picture quality. In this game you can look forward to taking control of up to 10 fully customisable battleships on the path to save Earth and humankind. The game consists of 6 episodes, which contain more than 25 exciting missions. You’ll also have the satisfaction of dealing with 6 different alien nations, which extraordinarily all have race specific tactics and transportation. Unite all of this with Mithis’ first-class Black Sun Engine and you have a formidable strategy game undeniably.

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The storyline behind the game is fairly simple to comprehend and doesn’t seem that unbelievable. You are Marcus Cromwell, a celebrated space skipper with a family history of prestige and popularity. The occupation of space and the colonization of the solar system are in the hands of numerous ambitious corporations. The companies seize territories throughout space causing an extremely volatile equilibrium. By means of your legendary spacecraft, Stiletto, you find yourself caught in the conflict. The controls and navigation for Nexus: The Jupiter Incident are fairly multifaceted and will more than likely thrill RTS fans and spacemen alike. The left mouse button controls your targeting; the right button is your command key key. Holding down the right mouse button will activate free rotation of the camera angle, and the wheel will casually zoom in and out of the targeted object. Most of the other commands such as attack hull can be found on the function keys of your keyboard. I really liked the idea of having an attack device command. This gives you the option to destroy enemy’s weapons, sensors or engines to name but a few. The craft you control also have diverse behaviour modes too, such as offensive, defensive, stealth and manual. Choose wisely which behaviour mode is suitable for the mission you are on, or it could be a shorter mission that you hoped for.

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At first glance the graphics in this game seem pretty average, but upon further inspection are beyond a doubt complex and fighting fit. The Stiletto for example has a huge gyrating midsection which casts gorgeous moving shadows across the glistening metallic vessel. You may also notice revolving Lilliputian cannons and radar dishes probing your surrounding environment for enemies. When small ships leave the Stiletto’s dock you will see the bay doors open and close. They don’t just go missing like other games I’ve played of the same genre. I also like the developer’s interpretation of space.

Thousands of high-quality asteroids litter the environment, masking out sensor scans and maybe an enemy armada or two. For the record, the planet Jupiter looks fantastically well lit and textured too. Stars produce flares of light that reflect across the screen, adding another tactical factor to the strategy. The explosions and the gunfire also add valuable detail to the realism. The game undoubtedly gives the feeling of a 3D galaxy, which sorrowfully the screenshots cannot exhibit. Best of all, you will find an enormous selection of options available to improve performance on low end machines. The game play is slow, yet exceedingly focused. There is always the option to replay voice communications and mission briefings in case you are uncertain of the mission goal. Simple touches like this make the game an idyllic choice for gamers who have never had the delight of controlling a space fleet. Once the single player missions are completed you will probably be ready to try out the multiplayer side of the game. The single player missions are great fun, but are only really preparing you for battle against human opposition. The multiplayer side of the game possesses endless fun providing both players have a firm understanding of the game. It’s essentially quite difficult, but ultimately a very rewarding experience.





Old Game Reviews From Unreality.com

2 04 2009

I thought I’d begin posting some game reviews I wrote a few years back.

The site in question isn’t online anymore, so it’s nice that they should find a new home here. The reviews were written for www.unreality.com which was the premier Unreal Tournament fan site. Unreality hosted free clan forums, a massive file area and a warm community. If it was Unreal, you would find it here. The site’s owner Preacher was a tough Danish administrator. He enforced high standards, with dedication throughout the day.

With it’s diverse range of visitors from all around the world, the community evolved. The community became focused with all games, rather than just one. I reviewed several games while I was there, and even got to play editor for a while.

After much deliberation, the site changed direction. It moved away from it’s Unreal Engine fanbase. This was due to game’s demise of popularity mainly. Then everyone who was involved in the project started having children, getting new jobs. It later became www.fappin.com and focused more on the fun things in life. Nowadays, it’s only a user forum used by the hardcore elite.

So when you start seeing really old games being reviewed, you haven’t gone mad. I’m just rehousing the orphan reviews.

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New Team Fortress 2 Update Sneak Peak.

1 04 2009

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So there we have it. The first unlockable of the new class has been revealed. You really have to hand it to Valve. Well over a year later and they are still supplying their games with new material. Team Fortress 2 was finished when released, don’t misunderstand. They just keep thinking up so much cool stuff to add to  it.

I was guessing that soldier would get the next update, or spy. As if there weren’t enough snipers already…. I know my kid will love it though.

If I had to pick the best game developer, based on support -it would be Valve regardless.