Guru3D Driver Sweeper 2.5.0 Download Released

12 09 2010

An updated version of Guru3D Driver Sweeper is available for download. It offers many improvements on cleaning and removal. There’s also new documentation available. Great job Phyxion. Go grab it from Guru3D now!
Guru3D Driver Sweeper 2.5.0 Download Released

Driver Sweeper is very easy to use. You only have to select the drivers you want to clean up.
The best way to clean drivers is to first uninstall the drivers using the official uninstallers, reboot in Safe Mode and run Guru3D – Driver Sweeper. However, rebooting and not going into Safe Mode also works, but can cause some files not to be cleaned.

What can it be used for ?
The current supported drivers are NVIDIA (Display and Chipset), ATI (Display), Creative (Sound), Ageia (PhysX), MMouse and Realtek (Sound).

All the settings are saved in an ini file. Nothing is created in the registry, so it’s possible to use it as a portable program. Log files can be saved to the harddisk and viewed as well. You can find the logs under the Tools menu.

System requirements:
The Guru3D – Driver Sweeper is fully tested on Windows 2000, XP, Vista and Windows & 7 RC. Both 32-bit and 64-bit versions are supported.

More info and revision history can be found here:

  • Official Guru3D – Driver Sweeper homepage click here.
  • Official Guru3D – Driver Sweeper forums click here.
  • Official Guru3D Download – Click here

New in this release:

  • Replaced cog icon with a new icon.
  • Character to seperate registry keys from registry values in the analyse list.
  • Some layout changes.
  • Increased default window size.
  • Update notifications, auto update has been removed.
  • Directory wildcard search for custom filters.
  • Added Norwegian translation. Thanks to Magnus Granås.
  • Added Arabic translation. Thanks to Awadh.

Updated:

  • Improved registry cleaning methods.
  • Improved directory cleaning methods.
  • Rewritten the readme file.
  • Rewritten the help file.
  • Internal libraries.
  • Improved Creative – Sound cleaning.
  • Thanks to Karol C. Improved ATi – Display cleaning.
  • Thanks to several people for supplying additional entries.
  • Improved NVIDIA – Display cleaning. Thanks to theGryphon.

Fixed:

  • Rare crash using backup.
  • %WinDir% variable not working properly.
  • Command Prompt after reboot in rare circumstances. Potential crash. Special thanks fly out to TwL for making this release possible.

DownloadClick here





How To Enable VSYNC On Borderlands

21 01 2010

Mrs nomoregoatsoup bought me a lovely copy of Borderlands from Christmas. It’s a fantastic game, with lots of action. Several things annoy me about it though. Firstly, that stupid Gamespy rubbish. Losing connection to Gamespy servers quite happily murdered my single player extravaganza. Secondly, the game features no options for enabling vsync in the game menu.

Vsync improves image quality in game, by syncing your monitor’s refresh rate with the video adapter. Some people (like me) can notice strange horizontal lines every few seconds. This is caused by lack of vsync, and is known to most people as “tearing”. Imagine you have a 60Hz monitor. If your adapter is drawing 80 frames per second, you’ll end up with a difference of 20 frames being overdrawn. This creates hiccups in perfomance and looks nasty. With vsync enabled, your video adapter will draw 60 frames a second to match the monitor – drawing 60 frames a second.

Anyway, Borderlands uses the Unreal engine, so we can enable vsync to cure this.

  • First navigate to to the WillowEngine.ini

C:\Users\YOUR USERNAME\My Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini

  • Next we need to find the following values. Press CTRL + F to search quickly. Change the False to True

UseVsync=True

Save the WillowEngine.ini file and restart Borderlands. Now you will notice improved image quality and performance. That is providing your graphics card can keep up with your refresh rate.





No More Goat Soup Visitor Statistics

1 12 2009

I thought it would be fun to share some advanced visitor statistics. I know It’s not exactly fun, but it amuses me for a while. All statistics are correct from December 1st. Behold the power of the interweb!

https://nomoregoatsoup.wordpress.com blog stats

Locations of visitors to this page

  • Total views: 1,090,246
  • Busiest day: 4,719 — Sunday, March 30, 2008
  • Views today: 1,231

Totals

  • Posts: 78
  • Comments: 1,291
  • Categories: 48
  • Tags: 10

Top Posts for all days ending 2009-12-01 (Summarized)

Title Views
*UPDATED* Unofficial Audigy Series Softw 108,723 More stats
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How To Fully Uninstall Creative Drivers 56,224 More stats
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Creative MediaSource 5 Player/Organizer 23,021 More stats
X-Fi Vista Support Pack v2.15.0004 Drive 21,778 More stats
New Audigy Drivers XP Vista SBAX_PCDRV_L 21,342 More stats
Getting Better Windows 7/Vista Performan 20,807 More stats
Audigy Series Vista Driver – 9th May 200 18,360 More stats
SB Product Index 17,803 More stats
X-Fi Crystalizer for SB Audigy Series 13,312 More stats
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Working 5.1 Audigy Series Vista Drivers 10,932 More stats
X-Fi series Driver 2.18.0004 – 30th July 8,874 More stats
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Enable Windows Media Player Enhancements 4,114 More stats
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Creative X-Fi / Audigy Speakers Resets T 3,582 More stats
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Daniel Kawakami Speaks On Wired 2,667 More stats
ALchemy 1.20.04 1st August 2008 2,472 More stats
Audigy Series and Dolby Digital Live. Wh 2,396 More stats
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Xpert Vision ATi HD 3850 PCI-E Graphics 1,945 More stats
atikmdag.exe Errors in Vista. What Is To 1,727 More stats
Dolby Digital Live For Audigy Hotfix (Wo 1,634 More stats
Half-Life 2 – Review From www.unreality. 1,605 More stats
Creative Hound daniel_k Again? 1,399 More stats
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Getting EAX Audio Effects To Work In Win 1,090 More stats
RejZoR’s OpenAL Generic Fixer 1,048 More stats
Creative Open Source Incomplete Linux X- 948 More stats
Audigy Series Vista Drivers Coming! 931 More stats
Creative Labs Kill Third Party Developme 899 More stats
WTF is CMSS? 866 More stats
Nexus: The Jupiter Incident – Game Revie 821 More stats
Creative “Offer” ALchemy Refunds For Aud 795 More stats
l_dolby_digital_live_pack11 565 More stats
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Freakin’ Me Out 80 More stats
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Current Country Totals (From 24 Aug 2009 to 24 Nov 2009) Read the rest of this entry »





atikmdag.exe Errors in Vista. What Is To Blame?

19 11 2008

I’ve been a happy ATi user for a while now. I gave up using nVidia after I discovered the drivers were being downgraded for Vista. Anyway, everything was peachy with our trusty 3850 until recently, the display driver would stop responding hundreds of times during games.

I know there’s something of a universal theme to this issue. I’ve seen thousands of posts with unhappy gamers ranting about this, and I must confess I always thought “Pffft… noob”.

This issue is present on both ATi and nVidia graphics cards. It shows no bias concerning motherboard platform or how many “bits” your Vista has either. In fact if you’re running Vista, you’ll probably get it at some point or other. Regardless, I’ll be talking about ATi display drivers only from this point.

I’ve seen some fantastic solutions posted, but so far none worked for me. This is what ATi say can cause it. I’ll try most things once. Let’s see if they can help me, shall we?

  • Insufficient Power
  • Bad Memory Modules
  • Over Clocking
  • Motherboard/Memory Compatibility
  • Overheating
  • Defective Motherboard
  • Power? Clearly most people getting this error have really beefy PSU. I know this isn’t faulty in my case. Fine I’ll change it. Oh look -It’s still the same!
    Bad Memory Modules? Problem persists with the best memory available. I’ve tried several and it doesn’t help me.
    Overclocking? I don’t need to overclock. Actually makes no difference if everything is under clocked.
    Compatibility? Works fine on Windows XP, Issue remains with all new hardware fitted.
    Overheating? Give me a break. I can chill drinks with my case. My temperatures are chilly to say the least.
    Defective motherboard? At what point do you stop trying new motherboards? I’ve tried a few and they all exhibit the same issue. It’s the same with other graphics card fitted too.

    Other sites have recommended single channel memory configuration, this made no difference whatsoever. So I started messing around with things (as I do). I also read that it was worth going back to the older drivers. Again no joy.

    Here’s what I’ve found helps me the most. I’ve cut down my atikmdag.exe errors from “often” to “very rarely”. I can’t offer a 100% fix, but here’s what I’ve discovered… it may not apply to anyone else, but it seems to do the trick for me.

    Having Windows Aero Interface turned on will increase the chance of error for me. If I turn it off, errors occur less.

    Windows Dreamscene causes more frequent errors. It will crash anyway. If you are getting atikmdag.exe display driver errors, it’s probably a bad idea to enable this feature.

    Ok. now for the big one. It warrants quite a big explanation, but I feel there is some great relevance with this issue. It prevents errors for me.

    I usually connect my graphics card to a 37″ TFT. It’s connected via VGA > VGA analogue cable and HDMI > HDMI. If I connect using VGA I get the option for 1366×768 which is the native resolution for the monitor at 1:1 aspect ratio. However using HDMI only gives me the option for 1360×768. Fair enough, use the VGA, right? Wrong!

    If I connect using one VGA or  one HDMI cable only, I get atikmdag.exe errors. If I connect both and perform the following -the errors rarely occur!

    The only drawback so far, I have to visit the Catalyst Control Panel every reboot. For some reason connecting via both cables kills the option for 1366×768. If I change the display in any way and apply it, windows detects new hardware. Now I have both cables connected and 1366×768 becomes available for VGA only. I don’t get atikmdag.exe errors anymore, but very, very rarely the 3D application will crash in another way. After this the desktop resolution has changed back to 1360×768 again….

    …but no more atikmdag.exe errors.

    I think that I can conclude now. My errors have been vanquished. My atikmdag.exe error isn’t caused by my memory or my PSU -but from a Catalyst/Vista bug.

    So the summarise,

    I only get the issue when only connecting one cable. Of course then Windows display properties allows me 1366×768 and it will “display driver has stopped responding”. If I use DVI, I’m missing six rows of pixels and it will “display driver has stopped responding”.

    I connect both cables. To fix the resolution inconsistency, I have to trigger it from the Catalyst Control Panel. For example, I unchecked “Use EDID” and apply changes. Then Vista detects new hardware, the display driver loads correctly and Vista’s internal display properties now support more resolutions. I can now enable “Use EDID” and it will keep the 1366×768 desktop.

    It seems to me that the Cataylst driver is not “passing on” my monitor’s attributes to Windows Vista properly. If I change Catalyst somehow- it will “nudge” my desktop back to the correct resolution. Perhaps it’s Vista not listening to Catalyst? Either way -by clicking apply I can load the driver correctly. Shame I have to do it every reboot….

    I get no atikmdag.exe errors after 1366×768 with dual cables is achieved. It’s ridiculously common with one VGA cable @ 1366×768.

    I’ve proved it’s the cause on my system. Who knows how many others have mis-loaded display drivers?

    I think that further investigation by amd would prove fruitful in the battle against atikmdag.exe errors.

    I hope this information helps someone else. It took me ages to fault-find. If it helps one person it was worth posting. It’s a seriously annoying issue.