Midas Touch a.k.a. Kim-Jong-Skill has dropped another classy mix. This offering boasts over 54 minutes of banging old skool east coast & west coast hip-hop. A special blend of tunes that are very close to nomoregoatsoup’s heart. Thanks to Kim-Jong-Skill.
“Full Hit” (hip-hop) mix feat. the sounds of Dr. Dre, Mary J Blige, Gang Starr, Missy Elliott, Snoop Dogg, KRS One, A Tribe Called Quest, De La Soul, Kool & The Gang, Foxy Brown, Jaz-Z, Blondie, Digital Underground, Greg Wilson, Company Flow, Nas, Trends of Culture, Busta Rhymes and more! This is DOPE!!
Download from: http://www.sendspace.com/file/qn10pk
Cheers,
PT
Special thanks to Midas Touch for the continued quality. No More Goat Soup approves!
If you haven’t heard of him, or heard his banging beats – I won’t hold that against you. Instead I shall share knowledge!
To learn further about Midas Touch, mate-in-a-state, or any other part of the Midas Touch network please see the following links.
Mate-In-A-State – Hilarous site, perhaps with some adult related content.
Getting it Sorted – Find all the latest mixes here. (Talent scouts click this one)
Facebook – Join The Midas Touch Social networking Group -NOW!
Twitter – Follow the North Korean ruler of the music industry on Twitter
One of NMGS’s readers noticed daniel_k has released another updated installer for Audigy series. Well done Ostar, good thing somebody’s awake around here…
SB Audigy Series Support Pack 3.5 (10/11/2009)
This software/driver pack is unofficial, not supported by Creative Labs.
Use it at your own risk.
Supports any model of the following Sound Blaster cards (based on Emu10kx DSP):
- Audigy
- Audigy 2
- Audigy 2 ZS
- Audigy 4
For Audigy SE/LS/Value and Live! 24-bit cards, click here for a compatible version.
Operating systems supported: 32-bit and 64-bit editions of Windows 7 RTM / Vista SP2 / XP SP3
Included in the pack:
- Audigy series driver 2.18.0011.10 (latest beta)
- ALchemy 1.26.04- Audio Console 1.32.02
- DDL and DTS Connect License Activation 2.00.03 (*)
- Dolby Digital Live Pack 3.00.03 (*)- DTS Connect Pack 1.68.75 [modified 1.03.04] (*)
- EAX Console 3.00.56 (Windows XP only)
- Graphic Equalizer 2.00.65
- MediaSource DVD-Audio Player 2.00.78
- SoundFont Bank Manager 3.21.00
- Speaker Settings 2.00.60- THX Setup Console 2.10.43 (Windows XP only)
(*) Purchase and activation required, more info at http://buy.soundblaster.com.
Does this driver improve sound quality or performance? Are there any tweaks?
No, this driver does not improve sound quality nor increase performance.
No, there are no tweaks.
If someone states that its driver improves sound quality and performance, you are being fooled, cheated.
It is even worse that the so called tweaks come from a person who is not EVEN technically acknowledged, does NOT know anything about Windows internals, software engineering and sound fidelity that all audiophiles always look for.
If you “feel” the sound better, that is the infamous placebo effect and there is no real proof that any tweaks work.
In fact, I have yet to see a driver that states in its release notes that it improves sound quality.
I’ve disassembled about every single .SYS driver, .DLL libraries and .EXE executables and found nothing.
There are some undocumented registry values, but nothing related to sound quality or performance.
Would the so called tweaks even exist, they would be in my Support Packs, you can bet that.
Fixes and improvements:
- DTS Interactive encoder now works on Windows XP without any tricks.
- Fixes a cosmetic issue on Audio Console, encoder status now says DTS Interactive.
- Readds support for 64-bit OpenAL and 64-bit ASIO.
- Fixes Microphone not available on Audigy1 cards on Windows 7 / Vista.
- Enables support for WASAPI exclusive-mode event-driven playback, seems to be working just fine.
- Fixes the enhancements errors in Windows mixer and Windows Media Player.
- Adds Microsoft Audio Home Theather Effects for both Speakers and S/PDIF Out endpoints.
- Includes Encoder Switcher to enable DTS Interactive on Audigy cards.
- Fixes the Audio Console “Internal application error” when enabling the DDL Encoder on localized installs.
- Updates Audio Console to display DTS Interactive in the Encoder tab when Encoder switcher is used.
- Workarounds a bug that unexpectedly resets the speaker configuration.
- Prevents an issue during installation on Windows 7/Vista that may result in low volume when certain enhancements are enabled.
- Implements Hardware CMSS Headphone by using a workaround.
- Updates all InstallShield setup scripts to support Windows 7.
- Fixes installation INI to properly install applications depending on the detected OS.
- Removes COM workaround for Equalizer, fixed by Creative.
- Adds workaround to a memory corruption issue preventing Equalizer from starting on Windows 7/Vista.
- Updates shared modules, responsiveness on certain applications is improved.
- Enables CMSS2 and Stereo Surround.
- Fixes 32-bit ASIO not working on Windows 7 x64.
- Fixes Encoder not available on Windows 7 x64 (related to fix above).
- Sets default speaker setting to 5.1 to properly reset configs to their defaults during install (fixes Bass and Treble leves not set to 50% on Windows 7 / Vista).
Undocumented fixes by Creative (not listed in the release notes):
- Fixes the 6.1 speaker configuration is incorrectly available on Windows 7 64-bit.
- Fixes the Enable Dolby Digital Live checkbox not staying checked when Audio Console is closed.
- Fixes Equalizer Out of Memory error.
- Fixes Equalizer settings being lost on Windows 7 / Vista when speaker configuration is changed.
- Fixes low volume on Windows 7 / Vista when default format is set to anything higher than 16-bit, 48kHz.
- Fixes MIDI instruments in Melodic Pool not playing when speaker setting is higher than 2.1 speakers.
- Restores missing Microphone option in Surround Mixer (documented).
- Fixes Microphone mute, volume and +20db boost controls.
Release Notes:
Windows Security warning during driver installation
When prompted with: “Windows can’t verify the publisher of this driver software”, choose “Install this driver software anyway”.
OpenAL 2D benchmark in RightMark 3DSound crashes your system
Due to a driver bug, your system will crash if you run the OpenAL 2D benchmark using 63 buffers. No problem With 62 or fewer buffers. OpenAL 3D and OpenAL 3D + EAX benchmarks are not affected.
Details: DRIVER_IRQL_NOT_LESS_OR_EQUAL (0×000000D1) – ctoss2k.sys
System crashes when shutting down or restarting Windows if Encoder is enabled
Due to a driver bug, your system will crash if you try to shutdown or restart Windows with Encoder enabled.
Details: SYSTEM_SERVICE_EXCEPTION (0×0000003B) – ha10kx2k.sys
There is no DirectSound hardware acceleration on Windows XP 64-bit (x64)
The Audigy driver does not support 64-bit addressing, disabling the DirectSound hardware acceleration and causing multichannel sound to be played only in the stereo channels (front left/right).
Workarounds:
- install the 32-bit (x86) version of Windows XP.
- limit to less than 4GB the amount of RAM available to Windows.
- enable the “Memory Hole” setting in the BIOS Setup, if your motherboard supports it.
Microphone issues on Windows 7/Vista 64-bit (x64) with 4GB of RAM or more
Audigy driver does not support 64-bit addressing, resulting in random issues with the Microphone (static, robotic or distorted voice, white noise).
Workarounds:
- install the 32-bit (x86) version of Windows
- limit the RAM available to Windows to less than 4GB
- enable Memore Hole in BIOS Setup, if your motherboard supports the setting
MediaSource DVD-Audio Player system requirements
- 32-bit edition of Windows 7 / Vista / XP
- any Audigy 2, Audigy 2 ZS or Audigy 4 card
Built-in Decoder on Windows 7 / Vista (requires Service Pack 1)
To use the built-in decoder, make sure it is enabled in Audio Console.
Select “SPDIF Out (Creative SB Audigy (WDM))” as the output device of your player and then configure the AC3/DTS filter to send the stream through SPDIF.
When you restart your computer, the Tone settings (Bass and Treble) are not applied.
Just readjust one of the controls one time per boot.
Advanced EQ and Special FX not available on Windows 7 / Vista
These presets don’t work on Windows 7 / Vista.
There is no sound in games with OpenAL support on Windows XP
Disable Advanced EQ and Special FX selecting “No effect” before running the game or program.
Equalizer settings are lost
When you run a game with OpenAL support or using Creative ALchemy, the Equalizer settings are lost. Just run Equalizer and the saved setting is loaded automatically.
Tone settings are reset when speaker configuration is changed
Bass and treble settings are reset when speaker configuration is changed.
DTS Encoder Switcher
The Encoder Switcher is now part of Audio Console.
A shortcut is created in the Programs -> Creative folder in Start Menu.
For additional info, read thoroughly the ReadMe.txt file included in the \EncSwitcher folder where you extracted the Support Pack.
Hardware CMSS Headphone
To use the hardware CMSS you need to select “Disable all enhancements” in the “Enhancements” tab on:
Playback Devices -> Speaker Properties
Now check the Speaker configuration in “Playback devices”.
If it is Stereo, run Audio Console and change it to 4.1, 5.1 or 7.1 and only after that change it to Headphones.
This procedure ensures that CMSS(1) will work after a Windows restart, otherwise only CMSS2 will work.
Microsoft Audio Home Theater Effects
This driver adds the following audio effects, which are available depending on the current speaker configuration:
- Bass Management
- Speaker Fill
- Room Correction
- Loudness Equalization
- Bass Boost
- Virtual Surround
- Low Frequency ProtectionSome effects are also available for the “SPDIF Out” device.
Some Microsoft effects have priority over Creative CMSS effects and will disable the later.
MIDI Device Configuration Utility for Windows 7 / Vista
Use this utility to change the MIDI playback device for 32-bit and 64-bit applications.
Download:
Filename: Audigy_SupportPack_3_5.exe
File size: 60.1 MB
CRC32 hash: 921CA120
SHA-1 hash: 2ACBCEC5B3DC6379F4AAB19A98198A34B5D90402
To verify the file hashes, I recommend HashTab.
Mirrors:
Rapidshare (uploaded by daniel_k)
Sendspace (uploaded by NoMoreGoatSoup)
All files are property of Creative Technology Ltd, unless otherwise noted.
Another Midas Touch mix has surfaced. If you’d joined the Facebook group (like I suggested), you’d already know this! It will get your head bobbing in no time.
Download the “Mustard Mix” (feat. full-on class 80’s grooves!!!) sounds including Bill Withers, The Pointer Sisters, Dayrl Hall & John Oates, Talk Talk, Donel Jones ft. Lefteye, Rene & Angela, The Fatback Band & more…
Download @ http://www.sendspace.com/file/1zxrjk
It’s unclear at this point where the hotdogs are though…..
Ok time for another Midas Touch release. NMGS loves this, much love! If you haven’t heard his mixes, please download immediately. Then proceed to join the social networking groups for more mixes. Meh anyway..
Download “Insane In The House Brain” Mix
Hi Peeps,
I’ve been a bit slack on the mix front lately, mainly because I’m lost on Call of Duty 5 World at War and that has blown everything else out of the water, but I can’t let the tunes float away for too long, so I’m back by dope demand!! Hope you enjoy this one…![]()
Download “Insane In The House Brain” from http://www.facebook.com/l/3dfca;www.sendspace.com/file/n7p917
Smooth Vocal & Deep Twisted Tech Mix
Feat. the sounds of Angie Stone, K. Chandler, Pet Shop Boys, Jon Cutler, Mood II Swing, Milton Jackson + lots more!
Download @ http://www.facebook.com/l/3dfca;www.sendspace.com/file/n7p917
ENJOY!!
Paul
http://www.facebook.com/l/3dfca;www.gettingitsorted.co.uk
——————–
SB Audigy Series Support Pack 3.1 + DTS Encoder Switcher (08/28/2009)
This software/driver pack is unofficial, not supported by Creative Labs.
Use it at your own risk.
Supports any model of the following Sound Blaster cards (based on Emu10kx DSP):
- Audigy
- Audigy 2
- Audigy 2 ZS
- Audigy 4
For Audigy SE/LS/Value and Live! 24-bit cards, click here for a compatible version.
Operating systems supported: 32-bit and 64-bit editions of Windows 7 RTM / Vista SP2 / XP SP3
Included in the pack:
- Audigy series driver 2.18.0011.8 (latest beta)
- ALchemy 1.30.00
- Audio Console 1.32.02
- DDL and DTS Connect License Activation 2.00.03 (*)
- Dolby Digital Live Pack 3.00.03 (*)
- DTS Connect Pack 1.03.04 (*)
- EAX Console 3.00.56 (Windows XP only)
- Graphic Equalizer 2.00.65
- MediaSource DVD-Audio Player 2.00.78
- SoundFont Bank Manager 3.21.00
- Speaker Settings 2.00.60
(*) Purchase and activation required, more info at http://buy.soundblaster.com.
Does this driver improve sound quality or performance? Are there any tweaks?
No, this driver does not improve sound quality nor increase performance.
No, there are no tweaks.
If someone states that its driver improves sound quality and performance, you are being fooled, cheated.
It is even worse that the so called tweaks come from a person who is not EVEN technically acknowledged, does NOT know anything about Windows internals, software engineering and sound fidelity that all audiophiles always look for.
If you “feel” the sound better, that is the infamous placebo effect and there is no real proof that any tweaks work.
In fact, I have yet to see a driver that states in its release notes that it improves sound quality.
I’ve disassembled about every single .SYS driver, .DLL libraries and .EXE executables and found nothing.
There are some undocumented registry values, but nothing related to sound quality or performance.
Would the so called tweaks even exist, they would be in my Support Packs, you can bet that.



Fixes and improvements:
- Enables support for WASAPI exclusive-mode event-driven playback, seems to be working just fine
- Fixes the enhancements errors in Windows mixer and Windows Media Player.
- Adds Microsoft Audio Home Theather Effects for both Speakers and S/PDIF Out endpoints.
- Includes Encoder Switcher to enable DTS Interactive on Audigy cards.
- Fixes the Audio Console “Internal application error” when enabling the DDL Encoder on localized installs.
- Updates Audio Console to display DTS Interactive in the Encoder tab when Encoder switcher is used.
- Workarounds a bug that unexpectedly resets the speaker configuration.
- Prevents an issue during installation on Windows 7/Vista that may result in low volume when certain enhancements are enabled.
- Implements Hardware CMSS Headphone by using a workaround.
- Updates all InstallShield setup scripts to support Windows 7.
- Fixes installation INI to properly install applications depending on the detected OS.
- Removes COM workaround for Equalizer, fixed by Creative.
- Adds workaround to a memory corruption issue preventing Equalizer from starting on Windows 7/Vista.
- Updates shared modules, responsiveness on certain applications is improved.
- Enables CMSS2 and Stereo Surround.
- Fixes 32-bit ASIO not working on Windows 7 x64.
- Fixes Encoder not available on Windows 7 x64 (related to fix above).
- Modifies default format on Windows 7 / Vista to 24-bit, 48kHz.
- Properly adds support for 64-bit OpenAL and 64-bit ASIO.
- Sets default speaker setting to 5.1 to properly reset configs to their defaults during install (fixes Bass and Treble leves not set to 50% on Windows 7 / Vista).
Undocumented fixes by Creative (not listed in the release notes):
- Fixes the Enable Dolby Digital Live checkbox not staying checked when Audio Console is closed.
- Fixes Equalizer Out of Memory error.
- Fixes Equalizer settings being lost on Windows 7 / Vista when speaker configuration is changed.
- Fixes low volume on Windows 7 / Vista when default format is set to anything higher than 16-bit, 48kHz.
- Fixes MIDI instruments in Melodic Pool not playing when speaker setting is higher than 2.1 speakers.
- Restores missing Microphone option in Surround Mixer (documented).
- Fixes Microphone mute, volume and +20db boost controls.
Release Notes:
Windows Security warning during driver installation
When prompted with: “Windows can’t verify the publisher of this driver software”, choose “Install this driver software anyway”.
OpenAL 2D benchmark in RightMark 3DSound crashes your system
Due to a driver bug, your system will crash if you run the OpenAL 2D benchmark using 63 buffers. No problem With 62 or fewer buffers. OpenAL 3D and OpenAL 3D + EAX benchmarks are not affected.
Details: DRIVER_IRQL_NOT_LESS_OR_EQUAL (0×000000D1) – ctoss2k.sys
Microphone issues on Windows 7/Vista 64-bit (x64) with 4GB of RAM or more
Audigy driver does not support 64-bit addressing, resulting in random issues with the Microphone (static, robotic or distorted voice, white noise).
Workarounds:
- install the 32-bit (x86) version of Windows
- limit the RAM available to Windows to less than 4GB
- enable Memore Hole in BIOS Setup, if your motherboard supports the setting
6.1 Speakers incorrectly available on Windows 7 64-bit (x64)
Due to a version detection bug in the 64-bit drivers, the FilterSpeakerMode registry setting is ignored, exposing the 6.1 speakers setting on Windows 7 x64 edition.
Do not choose that mode as it causes sync issues with Windows mixer.
MediaSource DVD-Audio Player system requirements
- 32-bit edition of Windows 7 / Vista / XP
- any Audigy 2, Audigy 2 ZS or Audigy 4 card
Built-in Decoder on Windows 7 / Vista (requires Service Pack 1)
To use the built-in decoder, make sure it is enabled in Audio Console.
Select “SPDIF Out (Creative SB Audigy (WDM))” as the output device of your player and then configure the AC3/DTS filter to send the stream through SPDIF.
When you restart your computer, the Tone settings (Bass and Treble) are not applied.
Just readjust one of the controls one time per boot.
Advanced EQ and Special FX not available on Windows 7 / Vista
These presets don’t work on Windows 7 / Vista.
There is no sound in games with OpenAL support on Windows XP
Disable Advanced EQ and Special FX selecting “No effect” before running the game or program.
Equalizer settings are lost
When you run a game with OpenAL support or using Creative ALchemy, the Equalizer settings are lost.
Just run Equalizer and the saved setting is loaded automatically.
Tone settings are reset when speaker configuration is changed
Bass and treble settings are reset when speaker configuration is changed.
DTS Encoder Switcher
The Encoder Switcher can be found in the \EncSwitcher folder in the path where you extracted the Support Pack.
Thoroughly read the ReadMe.txt file included before using the provided utilities.
Hardware CMSS Headphone
To use the hardware CMSS you need to select “Disable all enhancements” in the “Enhancements” tab on:
Playback Devices -> Speaker Properties
Now check the Speaker configuration in “Playback devices”.
If it is Stereo, run Audio Console and change it to 4.1, 5.1 or 7.1 and only after that change it to Headphones.
This procedure ensures that CMSS(1) will work after a Windows restart, otherwise only CMSS2 will work.
Microsoft Audio Home Theater Effects
This driver adds the following audio effects, which are available depending on the current speaker configuration:
- Bass Management
- Speaker Fill
- Room Correction
- Loudness Equalization
- Bass Boost
- Virtual Surround
- Low Frequency Protection
Some effects are also available for the “SPDIF Out” device.
Some Microsoft effects have priority over Creative CMSS effects and will disable the later.
Windows MIDI Device Configuration Utility
Use this utility to change the MIDI playback device for 32-bit and 64-bit applications.
Download:
Filename: Audigy_SupportPack_3_1.exe
File size: 48.6 MB
CRC32 hash: 716D2A6D
SHA-1 hash: 69ECD7A8B61F3B384DA6E34C2AACEBDEC063D167
To verify the file hashes, I recommend HashTab.
Mirrors: Rapidshare (by daniel_k) / 4shared – Mediafire (Thx to blunden)
Hotfix for those who installed Support Pack 3.0 ONLY, fixes Speaker Fill not working, no reinstall required (if you’ve got 3.1, ignore this):
Mirror1 – Mirror2 – Mirror3 – Mirror4 – Read the README.TXT file included.
Creative Audio Driver Fix for AMD64 Architecture
Enables 64-bit application support for OpenAL and ASIO.
Read the ReadMe.txt file included before using the provided utility.
Mirror1 – Mirror2 – Mirror3 – Mirror4
All files are property of Creative Technology Ltd, unless otherwise noted.
I’ve been playing about with this little beauty. It’s a far nicer option than the Creative Dolby Digital Live Pack for Audigy. I’ve just used it to switch it to dts. It’s less buggy and very slightly better quality than the DDL encoding I’ve been using. Go Go daniel_k powah!
DDL <-> DTS Encoder Switcher for Audigy Series 1.0 (05/14/2009)
This software pack is unofficial, not supported by Creative Labs.
Use it at your own risk.
DDL <-> DTS Encoder Switcher for Audigy Series by Daniel Kawakami
Supports any model of the following Sound Blaster cards (based on Emu10kx DSP):
- Audigy
- Audigy 2
- Audigy 2 ZS
- Audigy 4Host-based Audigy SE/LS/Value and Live! 24-bit cards are not supported.
Operating systems supported: 32-bit and 64-bit editions of Windows 7 / Vista SP1 & SP2
Installation and use instructions:
1) Install the DDL & DTS Pack for Audigy Series by running Setup.exe.
2) Purchase and activate the software.
If you have already purchased DDL Pack for Audigy, the same activation code may work. If it doesn’t, there is nothing I can do about it.
If you didn’t buy it, purchase the DDL & DTS Pack for X-Fi using the following link:
3) Update Creative Audio Service:
For Windows 32-bit, open C:\Program Files\Creative\Shared Files.
For Windows 64-bit, open C:\Program Files (x86)\Creative\Shared Files.Rename CTAudSvc.exe to CTAudSvc_backup.exe and copy the included CTAudSvc.exe (found in the \EncSwitcher folder where you’ve extracted the DDL/DTS Pack) to the same location.
Reboot.
4) Make sure Audio Console is not running and run AudigyEncSwitcher.exe (found in the \EncSwitcher folder where you’ve extracted the DDL/DTS Pack) to change the encoder to DTS or DDL.
5) Finally, run Audio Console and enable encoding.
KNOWN ISSUES:
DTS Neo: PC cannot be used with Audigy cards. Use CMSS instead.
This is a pre release mod, so although the DTS Interactive encoder is available and works, the Encoder tab still says Dolby Digital Live.
IMPORTANT:
- Always disable the Encoder before you switch to a different one.
- Always close Audio Console before you switch the encoder.
- It is recommended that Speaker mode is already set to 5.1 before enabling the Encoder, because of the bugs in the per channel volume level synchronization.
DOWNLOAD:
Filename: Audigy_DDL_DTS_Pack_LB_1_00_00.exe
File size: 5.60 MB
CRC32 hash: A2152539
MD5 hash: BC23349A8BC3B1583E9AADB1A8757277
SHA-1 hash: 91A74FADAEA6549F2B2A045CC2A028431150DA31
To verify the file hashes, I recommend HashTab.
Mirrors: Rapidshare
Mirrors: Sendspace
All files are property of Creative Technology Ltd, unless otherwise noted.
More information can be found in the original post at the Creative Fun Forum.
Supports any model of the following Sound Blaster cards (based on Emu10kx DSP):
- Audigy
- Audigy 2
- Audigy 2 ZS
- Audigy 4
Operating systems supported: 32-bit and 64-bit editions of Windows 7 RTM / Vista SP2 / XP SP3
Included in the pack:
- Audigy series driver 2.18.0011.6
- ALchemy 1.30.00
- Audio Console 1.31.10
- DDL License Activation 1.00.04 (*)
- Dolby Digital Live Pack 3.00.03 (*)
- EAX Console 3.00.56 (Windows XP only)
- Graphic Equalizer 2.00.65
- MediaSource DVD-Audio Player 2.00.78
- SoundFont Bank Manager 3.21.00
- Speaker Settings 2.00.60
Fixes and improvements:
- Workarounds a bug that unexpectedly resets the speaker configuration.
- Prevents an issue during installation on Windows 7/Vista that may result in low volume when certain enhancements are enabled.
- Really improves CMSS Headphone experience.
- Dolby Digital Live works on Windows 7.
- Updates all InstallShield setup scripts to support Windows 7.
- Fixes installation INI to properly install applications depending on the detected OS.
- Removes COM workaround for Equalizer, fixed by Creative.
- Adds workaround to a memory corruption issue preventing Equalizer from starting on Windows 7/Vista.
- Updates shared modules, responsiveness on certain applications is improved.
- Enables CMSS2 and Stereo Surround.
- Fixes 32-bit ASIO not working on Windows 7 x64.
- Fixes Encoder not available on Windows 7 x64 (related to fix above).
- Modifies default format on Windows 7 / Vista to 24-bit, 48kHz.
- Properly adds support for 64-bit OpenAL and 64-bit ASIO.
- Sets default speaker setting to 5.1 to properly reset configs to their defaults during install (fixes Bass and Treble leves not set to 50% on Windows 7 / Vista).
Undocumented fixes by Creative (not listed in the release notes):
- Fixes Equalizer Out of Memory error.
- Fixes Equalizer settings being lost on Windows 7 / Vista when speaker configuration is changed.
- Fixes low volume on Windows 7 / Vista when default format is set to anything higher than 16-bit, 48kHz.
- Fixes MIDI instruments in Melodic Pool not playing when speaker setting is higher than 2.1 speakers.
- Restores missing Microphone option in Surround Mixer (documented).
- Fixes Microphone mute, volume and 20db boost controls.
Release Notes:
Windows Security warning during driver installation
When prompted with: \”Windows can\’t verify the publisher of this driver software\”, choose \”Install this driver software anyway\”.
OpenAL 2D benchmark in RightMark 3DSound crashes your system
Due to a driver bug, your system will crash if you run the OpenAL 2D benchmark using 63 buffers. No problem With 62 or fewer buffers. OpenAL 3D and OpenAL 3D EAX benchmarks are not affected.
Details: DRIVER_IRQL_NOT_LESS_OR_EQUAL (0×000000D1) – ctoss2k.sys
MediaSource DVD-Audio Player system requirements
- 32-bit edition of Windows 7 / Vista / XP
- any Audigy 2, Audigy 2 ZS or Audigy 4 card
Built-in Decoder on Windows 7 / Vista (requires Service Pack 1)
To use the built-in decoder, make sure it is enabled in Audio Console.
Select \”SPDIF Out (Creative SB Audigy (WDM))\” as the output device of your player and then configure the AC3/DTS filter to send the stream through SPDIF.
When you restart your computer, the Tone settings (Bass and Treble) are not applied.
Just readjust one of the controls one time per boot.
Advanced EQ and Special FX not available on Windows 7 / Vista
These presets don\’t work on Windows 7 / Vista.
There is no sound in games with OpenAL support on Windows XP
Disable Advanced EQ and Special FX selecting \”No effect\” before running the game or program.
Equalizer settings are lost
When you run a game with OpenAL support or using Creative ALchemy, the Equalizer settings are lost.
Just run Equalizer and the saved setting is loaded automatically.
Windows MIDI Device Configuration Utility
Use this utility to change the MIDI playback device for 32-bit and 64-bit applications.
(*) Purchase and activation required, more info at http://buy.soundblaster.com
Download
This download is a driver providing Microsoft® Windows® 7, Windows Vista® and Windows XP support for Creative Sound Blaster® Audigy® series of audio devices. For more details, read the rest of this web release note.
This download supports the following audio devices only:
- Sound Blaster Audigy including Platinum and Platinum eX series
- Sound Blaster Audigy 2 including Platinum, Platinum eX, and Value series
- Sound Blaster Audigy 2 ZS including Platinum and Platinum Pro series
- Sound Blaster Audigy 4 Pro and Sound Blaster Audigy 4
- Sound Blaster Audigy 2 ZS Notebook PCMCIA
Known Issues:
- Applications from the original Sound Blaster Audigy CD will not work with this download on Windows 7 and Windows Vista. Click here to download the latest applications that are available for your product.
- Users are advised to use Audio Console included in this download to change speaker configurations.
- Gameport is not supported in Windows 7, Windows Vista and Windows XP Professional x64 Edition.
- 6.1 speaker mode is not supported by Windows 7 and Windows Vista.
Requirements:
- Microsoft Windows 7 64-bit, Windows 7 32-bit, Windows Vista 64-bit with Service Pack 1 (SP1), Windows Vista 32-bit with SP1, Windows XP Professional x64 Edition, Windows XP Service Pack 3 (SP3), Windows XP Media Center Edition (MCE) 2005 or Windows XP MCE 2004
- Creative Sound Blaster Audigy audio devices listed above
Notes:
- DO NOT install this driver for Sound Blaster Audigy LS, Sound Blaster Audigy SE, or Sound Blaster Audigy Value.
- To install this driver
- Download the SBAX_PCDRV_LB_2_18_0011.exe file onto your local hard disk.
- Double-click the downloaded file.
- Follow the instructions on the screen.
Download: Mirror 1
Check out this stunning mix from East Anglia’s premier DJ, Paul ‘Midas Touch’ Taylor.
NEW MIX!!!
“Freakin’ Me Out”
Download@ http://www.sendspace.com/file/seyfwl VBR
@ http://www.sendspace.com/file/c1496o 320kbps
(Pitched down style mix) – one 4 z headz!!
Lots of seriously deep stuff on ‘ere from “Dancin’ In Outer Space” to deep-tech acid house style – all pitched down for a different feel.
This mix is a grower, it’s not an instant fix (like so much heard it all before house that I’ve grown to hate!), so it will sneak up on you and keep you interested for a very long time!!
![]()
For anyone else wishing to learn further about Midas Touch, mate-in-a-state, Charge Clothing or any other part of the Midas Touch network -please see the following links.
Mate-In-A-State – Hilarous site, perhaps with some adult related content.
Getting it Sorted – Find all the latest mixes here. (Talent scouts click this one)
Facebook – Join The Midas Touch Social networking Group
The release of Street Fighter IV is only a couple of weeks away, on 3rd July 2009. I’m so excited about this game FINALLY making it to PC. Thankfully the release is part of the “Games For Windows” range. For anyone in the know, that means your (up to 4) XBOX 360 controller(s) will work beautifully. I have a wireless XBOX 360 controller hooked up to our Windows 7 media rig… so this game is going to be a real bonus in our house.
Anyway, Capcom have released a handy little benchmark tool to see if your PC is fast enough to run it.
Downloads
Street Fighter IV Benchmark Link 1
Street Fighter IV Benchmark Link 2
Our rig scored Rank A @ 1366×768 – 8xAA – 16x AF details & models at high and soft shadows at highest. Serious eye candy!
It seems Capcom don’t hate PC gamers after all. Finally they have (kind-of) announced the release date for Street Fighter IV. The game will be on store shelves in Japan on 2nd July 2009. European and North American dates have yet to be confirmed. However the following news release leads me to believe we won’t be waiting too much longer. Xbox and PS2 owners already have their version, but now us PC users can practice our uppercuts (and fireballs!) once more. It even sports Games for Windows sleeve and logos. The good news doesn’t stop there, either.

The PC port of the game will come with a few additions. Firstly, a new graphics shader engine. I can’t help but get a little excited over this, personally. The Xbox and PS3 versions look incredible, but I can’t help but wonder what real hardware will play like. The screenshots show four different renders; Normal, Poster, Sumi and Suisai. I’m unsure what “suisai” means… but that image looks lighter and softer. Now sumi are Japanese ink sticks (I think), and that image has defined edges. Poster just looks too over bright and glossy on my display. I welcome simple customisations like this. Very good stuff indeed. I would have liked a cartoon-like cell shader though, Capcom. Tsk..
The PC version will also feature more alternative costumes for the challengers. Hopefully this won’t include a pink robe for Ken this time. There are also rumours circulating, that additional challengers may also exist.
The Japanese version is being shipped with a special Joypad too. It remains to be seen whether or not this will be included in European or North American retail versions. Personally, I doubt it.
I should really also mention, that multiplayer will not extend cross platform. I don’t think that will be a problem somehow though. Not for me anyway. I despise all of my Xbox friends who own this game already, and have no wish to play with them. *sulk*
Don’t take my word for it. Decrypt it for yourself, with the help of google’s translation service.
“PC Version, Release date announced!”夏希Shiozawa
皆さん、こんにちは! Ladies and Gentlemen, Good afternoon!
まずはお知らせです! Notice is first!
ここ数日のあいだに、4/24に配信されたタイトルアップデートに関して、 During the last few days, 4 / 24 for delivery to the title update,
いろいろなお問い合わせをコメント欄にいただいています。 And the comments received various inquiries.
このブログですべてにお答えすることはできないのですが、 The answer to all this blog is not,
皆さんが困ったときに参照することができるよう、対応を進めています。 You can see the problem when you are working.
お知らせできる段階になったら、このブログにももちろん書きますので、 Notice if levels can, of course, we write this blog,
よろしくお願いいたします! Thank you!さて、今日はいよいよPC版の発売日を発表します! Now, all the PC today announced the release date!
2009年7月2日(木)、 2009 July 2 (Thu),
日本先行発売! Japan leading to release! ! ! ! ! ! !
So, faster than anywhere in the world, has decided to release in Japan! ! !
イエーイ! IEI! ! !
希望小売価格は、税込7,340円。 Suggested retail price is 7,340 yen including tax.
対応OSは、Windows XP/Windows Vista。 Supported OS’s, Windows XP / Windows Vista.
もちろん、ヨーロッパ、東欧、北米でも発売されていきますよ! Of course, Europe, Eastern Europe, it will be released in North America!そして肝心の内容ですが、基本的にはコンシューマー版とまったく同じです。 And what’s important is, is essentially identical to the consumer version.
Xbox 360®版のタイトルアップデート後の状態が、そのまま移植されている感じ。 The state of the Xbox 360 ® version of the title after the update, it has been transplanted intact.
ただし! But!ちょびっとだけ、ほんとにちょびっとなんですが、 CHOBITTO only, I’m really CHOBITTO,
コンシューマー版から新たに追加した要素があります。 There are new elements added to the consumer version.
先日、モナコで行われたCAPTIVATEというイベントで軽く公開したので、 Recently held in Monaco CAPTIVATE event so that the public light,
もしかするとすでにご存知の方もいらっしゃるかもしれませんが、 It may also come in and maybe you already know,
エクストラタッチというものが追加されましたっ! After the addition of a REMASHI EKUSUTORATATCHI! ! !
これは、いわゆる“シェーダー”ですね。 This is the so-called “shader”.
Now that looks pretty neat. Not just all that hypnotic text, but the screenshots too.
I just can’t wait until July 2nd 2009. So all you PC gamer Streetfighter fans, I have to ask; AreY0uKen?
Source: http://www.capcom-fc.com/sf4/
Nintendo have released an updated installer for Nintendo Wi-Fi Connector. I can’t see any changes from the previous driver, even the release notes are the same. What’s more strange, 1.06 was labelled “Final” and both versions link to the same file.
It’s very strange. See for yourself in the documentation.
Nintendo Wi-Fi USB Connector Driver Installation Program Readme
(C) Nintendo Co., Ltd.
September, 2007This is version 1.06 of the Nintendo Wi-Fi USB Connector Driver Installation Program.
This version is compatible with Windows XP and Vista.Nintendo Wi-Fi USB Connector version 1.06 – Install Instructions
! You MUST uninstall any previous versions of the software.
! You MUST have the Nintendo Wi-Fi USB Connector plugged in during the uninstall.1. The uninstall can be found in your Programs list in the “Nintendo Wi-Fi USB Connector” folder.
2. Run the “Uninstall Nintendo Wi-Fi USB Connector Registration Tool” click OK.
3. If the software prompts you to insert the Nintendo Wi-Fi USB connector, please ensure the connector is inserted into the USB port it was inserted into during the installation process.
4. The software will ask you to restart your PC, click “Restart.”
5. Remove the Nintendo Wi-Fi USB Connector.
6. Open the NintendoWiFiUSB106 folder where you found these
Instructions, and open the NintendoWFCReg folder. Run the Setup.exe file found there.For complete setup instructions:
Wii: http://www.nintendo.com/consumer/systems/wii/en_na/connectingOnline.jsp?entryId=usbInstall
DS: http://www.nintendo.com/consumer/wfc/en_na/ds/connect.jsp?entryId=usbInstallFor troubleshooting, go to:
http://support.nintendo.comThis version features the following upgrades/corrections from version 1.05:
1. Reduction of CPU load when the Nintendo Wi-Fi USB Connector is not connected.
2. Changes to certain registration tool message displays.
3. Added Windows Vista compatibility.
4. Change to specification that requires the Nintendo Wi-Fi USB Connector to be attached when uninstalling.
You can download Nintendo Wi-Fi USB Connector XP/Vista Driver Version 1.07 (12/01/08) from here
I am imagining some of you here will be new to the concept of adventure gaming as a genre. I myself ploughed through numerous mysterious shenanigans on Monkey Island, for example. I always enjoyed the perplexing puzzles and alternative control methods. For me, it was nice to take a break from the button bashing frenzy that comes with most first person shooters I play. If one thing somewhat aggravated me about the typical adventure game, it would have to be the stereotypical, two dimensional graphics. Let’s face it; the adventure games up until now have all looked a little dated compared to games of other genres released at the same time. That was until The Moment of Silence came along.

Fappin.com - Some of you may remember it as Unreality.com
The narrative behind the game is set in New York, 2044. You are Peter Wright, a communications designer working for a prominent and illustrious company handling many huge consumer corporations. You find yourself working at home late one night when you are disturbed by outlandish noises coming from the apartment next door. Upon additional investigation through the peephole, you are amazed to see an abundance of heavily armed SWAT police kicking in their door and arresting your neighbour. The police disappear; your adventure begins amidst a shroud of mystery and mayhem.
The controls and navigation for The Moment of Silence are far from complex. The left mouse button controls interaction, the right button is your look key. The only other key you’ll need is the “M” key. This will bring up your handheld communication device, the messenger. The “H” key is handy for displaying clues in the form of on-screen icons. I can almost hear people saying “This game sounds too easy”. You’re wrong, very wrong. From the inauguration, I feel this game will bewilder and bamboozle even the most hardened adventure gamer. Once Peter has collected a few objects, the puzzles really begin. Items that are stored in the inventory can have more than one use. Furthermore, items can be combined together to make a different product entirely. This really is the thinking gamer’s genre.
The graphics in the game are primarily a two dimensional affair. Nevertheless they are nothing short of ground breaking. Two dimensional roads unceremoniously slide to the next scene, passing through a three dimensional viewpoint. I found this a truly pleasant transition effect that I’ve never seen before. The cut scenes are a astonishing example of what full motion video should be like in the 21st century. I’m convinced you’ll be persuaded by the time you’ve seen the introduction sequence. To my astonishment, I only found one configurable option in the graphics hardware setup, 2x Anti Aliasing or 4 x Anti Aliasing. That might give the more knowledgeable ones among you an idea what I’m talking about. Uncomplicated items, such as the microwave found in the work restroom, are rendered beautifully. The detail levels are quite frankly, astonishing. As you progress around the local cybercafé, you are invited to interact with numerous computer related components, rendered perfectly to match their authentic counterparts. This game seriously forces you to acknowledge the age of photorealism has arrived.
Graphics and cut scenes aside, the plot is quite deep and meaningful. The storyline is understandable yet enthralling. Although I should forewarn you to expect a plot laced with deceit and the same moral dilemmas which many of us face today in the real world. It seems so futuristic, yet always appropriate.
Another high scoring factor for me was the general conversation with the actors. The characters interact well with the seemingly endless dialogue at their disposal. Some characters may take more persuasion than others, so don’t be afraid to deal with them in the fashion they deserve. Soon you’ll be hanging with the thugs on the corner, the reefer crazy hippy and lets not forget the ranting lunatic in the park!
To conclude, simply the finest, most technically advanced adventure game to date.
You can find out more information about The Moment of Silence by visiting the official homepage.
If you like the look of this game, why not try the demo from the File Area?
Pros: Gripping plot and cinematic effects. Very Challenging.
Cons: Limited replay value, but that’s assuming you can complete it.
|
| Graphics (1-5) | 5 | Mostly 2D but photorealistic. |
| Sound (1-5) | 5 | Dolby 5.1 Great environmental effects. |
| Gameplay (1-5) | 4 | Maybe too slow or too difficult for some players. |
| Replay (1-5) | 3 | I’ll probably play it again, but I’m not exactly busy right now. |
| Overall | 4.25 |
Tribes: Vengeance
I never had the pleasure of playing the original Tribes, or even its acclaimed sequel Tribes 2. Imagine my surprise when the nice people from Vivendi and Sierra sent me a copy to review. I’ve played most of the first person shooters that use the Unreal engine, but for some bizarre reason I never made it to the Tribes series. I’m looking upon this as a good thing. This is the first game in the series made by Sierra and Irrational Games instead of Dynamix, the company behind the whole Metaltech, Earthsiege and Starsiege thing. Therefore it’s going to be impossible for me to make comparisons between them. What I am able to do is review a unique game and tell you my impressions accordingly.
The story mode behind Tribes: Vengeance sways between the present and the history of three warring factions; The Imperials, Phoenix and the Blood Angels. These futuristic mechanised warriors of death bare the colours blue, red and yellow consecutively. Single player begins with a few really easy missions, giving you clear instructions. Immediately, I found myself mastering the familiar controls used by most games of the same genre. I was disheartened at this stage to tell you the truth. The level design hadn’t been too spectacular either. I was running down repetitive space ship corridor environments not too dissimilar to the likes of Unreal 2, Halo, Doom 3 and Half Life. Thankfully, the introduction of a jet pack spiced things up a little. I pushed on,
I made it out of the first level and was treated to a new map. This enclosed cavern map didn’t exactly excite me either. Keeping up with the trend, the game introduced frictionless skis to compensate. Thankfully, I made it outside. I’ve never played a game using the Unreal engine that allows you to move so fast. Nor have a played a game using the Unreal engine that includes such gigantic maps. I found myself skiing down slopes and boosting up hills. It was a pretty effective way of getting around, covering vast distances with a modest boost and a slight ski. Before my very eyes, I saw a mediocre game transform into a good game. There weren’t many barriers restricting my game play, I was also enjoying the missions that were cleverly introducing me too the unique items.
There are three suits of mechanised armour; heavy, medium and (you guessed it) light. The heavy armour is just that. It’s not great for covering great distance but it can take a beating and it holds masses of ammo. Light armour is feeble but gives superior speed and agility. Each suit has provision for the user to insert a special pack. There are shield, speed, energy and repair varieties. Each will assist you differently and play a vital part in your survival.
Different weapons have to be chosen to match each suit. As with most first person shooters, there are some first-rate guns and there are some unfortunate guns. A couple really stand out as being lousy, but generally they’re pretty good. I especially enjoyed the inclusion of a grappling hook. I found myself flying up to tall structures and attaching the hook. Once I was swinging in the wind, I was then allowed to switch weapon. I happily sniped at the enemy troops, still suspended well out of their reach on my grappling hook’s thread. Not only was I walking, skating and flying, I was now climbing too.
Your armour also has a backpack for storing one inventory item. Deployable turrets, mines, repairers, catapults and deployable inventories are essential to keep the character alive.
The chapters continued, more characters were added. Soon I found myself participating in some arena tournaments. Looking back I can now see this was the equivalent of UT2004’s instant action mode. I interpreted this as warm-up for online play. A few matches won and I was thrust back to cut scenes and the story. The missions were becoming more demanding. In fact, I found myself stuck on quite a few occasions. I died a few times and finally succeeded. My reward at the next level was a shiny, red Rover. Just the thing I needed to race around the ruined city map.
Frankly, the vehicles in Vengeance are technically and visually the best I’ve seen. If you enjoy driving the Hellbender, Manta or Raptor in UT2004, then this game will delight you. There are four different vehicles at your disposal; Rover, Jump Tank, Assault Ship and Fighter Pod. They all move pretty fast and they can all take a good beating. Full marks go to the vehicle development team.
After completing the single player, I decided to practice my new found skills online. The multiplayer part of the game comprises of several different game types, classified as Tribal War. As well as faithful favourites like Capture the flag and the awesome Arena mode, you’ll find game types such as Rabbit, Ball and Fuel. I played all of the categories and CTF and Arena seemed the most playable to me. After a few games of killing nobody and dying plenty, my skills increased and I started to score well.
If I had to be honest about this game, I’d say there’s nothing you haven’t seen before. It’s essentially an Unreal game that lets you ride in jets and tanks, but lets not miss the main issue. This game is good at what it does. I would further like to add that I feel this game does more justice to the Unreal engine than any other has before. Technically, it’s the first one to support great looking features like Pixel Shader 2.0. Provided you have the correct supported hardware, naturally.
I also found some of the maps at opposite ends of the spectrum. Some where a delight to travel around, others were tedious at best. Thank goodness the multiplayer maps are all fantastically designed.
To summarise, I feel that this game exceeds both UT2004 and Unreal 2. I found it more complex and more enjoyable to play. This can only add to the games last appeal. If you’re a fan of the Unreal series of games, Tribes Vengeance is an essential and should on your shopping list.
This review was first published at www.fappin.com (www.unreality.com) in November 2004
- Genre: Science fiction first-person shooter
- Publisher: Sierra Entertainment
- Developer: http://www.valvesoftware.com/
- Release Date: November 16, 2004
- Homepage: http://orange.half-life2.com/
I feel I should start this review where the story began for me, November 1998; Valve Software released a landmark in gaming history. The title I’m talking about is obviously Half-Life. I saw it in a local retailer and thought it may be the kind of thing I’d like. I paid for it and went home to install and play. I soon found myself in the shoes of Gordon Freeman, a blameless scientist, working at The Black Mesa Research Facility. When a laboratory experiment goes disastrously wrong, scores of aliens and mutants are released into the area. As luck would have it, the Special Forces are deployed to alleviate the situation. Upon arrival it becomes apparent to me that no witnesses can survive, not even me. I was highly appreciative when Gordon took the only option available. He pulled out the shotgun.
Half Life proceeds to be accredited with over 50 “Game of The Year” awards. I cherished the game; the modifications and expansion packs seriously gave a sense of value and depth. Half-Life redefined the whole gaming community, inspiring an online revolution with it. Like a true hero, it seems Mr Freeman has returned to us in our time of need. Half-Life 2 has been in development for several years. The hype since its release was enormous. The few limited screenshots were drooled over by the gaming populace. Soon there were spectacularly beautiful videos and screenshots in abundance.
When November 16th 2004 finally arrived, grown men cried. At the start of the game will you find yourself on the train pulling in to City 17. It this point I was keenly checking out the windows at the fresh world before me. I also felt compelled to interact with the two civilian passengers. I don’t think I made a good impression, however. The train stopped and I stepped out into the station. Here I found those who liked me even less; The Combine. These militants are the brutal law enforcers of City 17. Clad in leather body armour and carrying stun batons to pacify the suffering civilians. Their police radios sound ultra realistic and you can hear them from quite some distance. On several occasions I picked up small objects and threw them at their heads. This made The Combine irritated and often led to a chase. On the occasion I was unfortunate enough to get caught, I received an unsympathetic thrashing that shook my screen aggressively. I decided to leave the constabulary and aggravated civilians instead. By the time I made it outside, I was by now clearly impressed with the lighting, design and overall smooth, interactive game play. The great outdoors was even more remarkable. I found City 17 to be in a distressing and insolvent situation. Ruined buildings and police roadblocks besieged the streets. Flying mechanised spy craft observed my every movement, blinding me with the bursts from their camera flash. High above a projection screen numbs the minds of the weary populace.
Not only did I think this game had admirable graphics, sound and game play, but I also found the actual ambience impressive too. As I progressed through the game, I was amazed at the rate of which the game play accelerated. Every time things began to get the slightest bit repetitive, something would change. When new weapons and vehicles appear, it certainly changes the plot to say the least. The puzzles got harder too. Not too difficult but hard enough to make you think every few minutes. The choice of maps Valve decided upon is wholeheartedly diverse. I enjoyed every map because they were always striking, practical and filled with masses of hostiles. From the toxic swamp to the city ruins, I was wholly impressed with everything.
I’ve heard a few people complain that the game was too short. The game does leave you feeling a little empty once you have completed it. The closest thing I can compare it to would be the end credits of a movie you just enjoyed watching. It was good, but it had to finish somewhere. This is where most games play their multiplayer card. I was a little disappointed that Half-Life 2 didn’t have a multiplayer option, but I can understand why it didn’t. The environments are beautiful without question, but strain even the highest specification machines. I’m certain that twenty players with shadows, flares and reflections in those environments would humble even the fastest PC. You also have to appreciate Half-Life2 does indeed ship with Counter Strike Source after all. Multiplayer has been rumoured, so we’ll have to be patient.
I’ve also seen people posting about technical problems with the game. You only have to glance at The Steam Forums to see masses of posts regarding errors. I found myself reading posts from individuals who where posting about crashes and hang-ups. Most that I could see weren’t even issues with the game, user errors and software issues mainly. I’ve had no technical issues whatsoever with the game, which pleases me greatly as I don’t own an ATI card. This, in turn brings me to the “Nvidia cards run on DirectX 8.1” complaint. I’m happy that Valve chose to do this myself. There’s not a great difference of image quality, but a sizable performance increase between the two. The game still runs smoother and looks nicer than most FPS that I play. This made plenty of gamers consider further hardware upgrades so close to Christmas, I’m certain.
To summarise, this game is obviously the best single player, first person shooter to date. The graphics, sound and game play are all fine examples of superior craftsmanship. Every microscopic object and detail has been thoroughly checked to ensure the authenticity is never compromised. A good example of the depth would be throwing paint pots at the mutants, which covers them with healthy amounts of Teflon white. The environments are littered with countless objects which are all interactive to some extent. When my ammunition depleted, I never hesitated to throw furniture at the hungry hordes.
I was continually excited by every split second of interactive game play. The path I was following rarely felt like the projected route to take. I unquestionably felt quite free and at ease to progress at the pace of my choosing. If there’s anyone out there who hasn’t bought it yet, I’d wonder what they were waiting for. The lifetime spent in development has matured Half-Life 2 to be the unequalled game that it has become.
I’d like to say an extra special thanks to Valve, who not only provided Half-Life 2, but also a full Steam account. You guys rock, and so do your games.

















